Episode 12 coming April 14th
THE PAX POKEMON LEAGUE
Alex Roederer and Kimberly Swanner return to A Brief Escape to talk about the PAX Pokemon League, a real-life Pokemon League, and share a story about the generosity and comradery of their community.
Heather Anne Campbell
Heather Anne Campbell is a writer and voice actress for FOX's ADHD, as well as a cast member of CW's Whose Line Is It Anyway. Her other credits include Saturday Night Live, The Midnight Show at UCB, The Eric Andre Show, Drew Carey's Improv-A-Ganza, MADtv...the list goes on and on. Heather is also the former Executive Editor of Play Magazine, and her work has been published in The Gamer's Quarter, EGM, and EDGE to name a few.
Gillian Smith is an assistant professor at Northeastern University in Computer Science and Game Design and holds a PhD in Computer Science from UC Santa Cruz. Her work focuses on controllable procedural content generators and how these generators can be used to create new experiences in games. She joins the show to talk about procedural generation, explore future design possibilities, and highlight games using procedural generation in interesting ways.
John Warner is the sole developer at Over The Moon Games, and creator of The Fall. Inspired by Super Metroid and The Secret of Monkey Island, The Fall puts players in control of ARID, a military AI on board a combat suit whose human pilot is unconscious and in critical condition. John joins us to talk about the development of The Fall, crunch as an indie compared to crunch in AAA, and launching a relatively unknown game on Steam.
Swaps is a Kentucky-based writer who fell in love with the unique and ever-expanding universe of Mass Effect, BioWare's Sci-Fi RPG series that tasks players with saving the universe while establishing personal connections with the game's characters and lore. After finishing Mass Effect 3 feeling unsatisfied, Swaps found a way to both express her love for the series and get over a creative burnout. This past May, Swaps completed Exordium, a 254,385 word re-write of Mass Effect 1.
Jami Carignan talks about making music using a Game Boy, performing live concerts in Japan, and returning to Real Life. Will O'Neill goes into the development of Actual Sunlight and his experience exhibiting at PAX East 2014. Iker P. Maidagan tells the story of MundoRare, one of the largest Rare fansites and communities that fell out of love with the company.
Michael Damiani talks about discovering the Zelda series for the first time and how he founded the Zelda news site, The Hylia. (Opener) Eric Buchholz recounts the history of Zelda Reorchestrated and why their biggest project, Twilight Symphony, never saw a commercial release. (23:00) Sarah Scott and Clinton Jones from The Zelda Project share stories from the production of their upcoming Zelda short film and discuss the work involved. (42:30)
Nuzlocke talks about how playing Pokemon the hard way led to a thriving community of artists, writers, and YouTubers. Alex Roederer and Kimberly Swanner from the PAX Pokemon League discuss the work involved in bringing the experience of facing a Gym Leader to life. Christopher Monsanto covers the competitive battling scene, the creation of Smogon, and the criticism the site faces.